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Visualization of scientific computing applications

 
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Cholerny Spammer



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PostPosted: Sat 16:50, 02 Apr 2011    Post subject: Visualization of scientific computing applications

Visualization of scientific computing applications in education


This can make products people will wind l27 · grid, manufacturability, functional simulation, mechanical analysis, performance test, and the final product displayed on the screen and can watch it from a different perspective; the same time can also change the lighting conditions adjust the reflection,[link widoczny dla zalogowanych], refraction, and other factors, for various angles of observation. If the product is great, but also the internal perspective to observe the internal structure of objects and details. Computer animation in education has broad application prospects. Some basic concepts, principles and methods to sense the need to give students understanding of the actual teaching may not be able to demonstrate in kind. At this time the use of computer animation to a variety of surface phenomena and the actual content of visual presentation and image of the teaching, large universe of small to gene structure, whether it is chemical or physical law, the use of computer animation can be most vividly represented. Another computer animation in online games, culture and entertainment also have broad application prospects. PC-based three-dimensional games is increasing, its production can not be separated three-dimensional animation techniques. l_5j carry out three-dimensional data visualization technology, and explore improving volume rendering quality and speed of the theories and key technologies, for improving visual theory, expand the application field of volume rendering and so has important theoretical and practical significance. [635 visualization technology and education combined with visualization of the development trend of the development though has its own advantages, but there are also drawbacks. Virtual Reality on the properties of materials describe the objective world is very limited and can not describe the objective world of the unknown; virtual reality can not describe the true description of aspects of nature, although some still close to the real distance is not easy to bring to the user feelings; virtual reality more likely to inflict satisfaction, resulting in another level so that students lose confidence in the real world (with the text, language comparison.) For example: vR environment people can do all kinds of dangerous experiment, while in reality doing the same experiment is often caused by a wrong sense of security, such misleading could have serious consequences. VR better how to encourage applications in education, I think we should focus on the following aspects: the learning process of information processing and cognitive ability, age, personality characteristics of the learner, sense of space and improve exercise capacity, interactive mechanism improvement, etc., in order to overcome the limitations of virtual reality technology itself. Meanwhile, the education sector must be aware that any kind of technology in education are pros and cons, as far as possible to avoid weaknesses, in order to ensure virtual reality technology to better serve the educational services. [
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